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When set to 2, weapons can be switched at any time during a taunt.This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation.This is the value used for official matchmaking servers. When set to 0, weapons cannot be switched during taunts.
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The server-side command tf_allow_taunt_switch can allow players to switch weapons mid-taunt: The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking. All taunts, including tauntkills, can be successfully performed while stunned.Ī minority of weapons, such as the Engineer's PDAs, The Sniper's Jarate, and the Spy's Sapper, lack taunts. The effects of knockback will instantly cancel most taunts. Taunts cannot be performed underwater or while airborne. The camera will also switch to a third-person perspective. Taunts that can deal damage are generally known as "tauntkills".ĭuring a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright.
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Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring up a list of all equipped taunts pressing the numbers 1- 8 will perform the special taunt in that slot, while pressing the taunt button a second time will perform the regular weapon taunt. Taunts can be performed by pressing the taunt button (default G on PC, on Xbox 360 and on PS3), which will perform the currently held weapon's taunt (if applicable). In addition, there are special taunts that can be equipped in the loadout menu. Most weapons have their own dedicated taunt.
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Taunts are unique animations that can be performed by each class.
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