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Play one night stand game
Play one night stand game












play one night stand game play one night stand game

I find drawing floor plans and maps pretty useful too, so I can imagine where the characters would be at certain points of the story. While writing the story I’ll draw character sketches and world/background concepts, so I can get a feel of the people and places where the story is based. Usually, my basic script is still full of unnecessary scenes and characters, so I really have to make an effort and spend a lot of time boiling it down. It's just sticking to this plan I sometimes find difficult. I’ll then attempt to make a bare-bones script which I can later add further concepts and ideas that I have along the way. Initially, I'll come up with an idea and see if it's feasible, interesting and unique. I do try to plan as much as possible though. I’m quite scatter-brained when I come up with ideas and randomly scribble down the best ones on post-it notes, which are, of course, scattered all over my desk as well. I’m a bit of a messy developer if I’m honest. Artist first, developer second. Could you talk about about your own personal creative process? How do you personally go about crafting a story? The full version initially released exclusively to Itch.io for two weeks on October 20, 2016, before releasing on Steam on November 7, 2016.

play one night stand game

The full version, with 12 endings, polished artwork, ending gallery, thorough bug testing etc. I spent just under one month working on the jam version of the game, though it was rushed, buggy and incomplete. One Night Stand was originally made for Nanoreno game jam last March. How much time did you spend working on the game? My background art was originally modeled and rendered in Blender, and the music was played with a guitar and computer keyboard and recorded using Garage Band. I used the free visual novel engine Ren'Py to build the game, which I highly recommend as it’s easy to learn and ports to almost anything! The rotoscope animations were originally filmed with my iPhone 5S, then drawn over in Toon Boom Studio. What development tools were used to build your game? I figured there’d be plenty of different outcomes and thought it would make a quick, funny game that people would find enjoyable. I initially jumped to the conclusion that he had a One Night Stand and thought that would make an interesting topic for a game since I’d never seen it done before. I was just on my way to the city center one weekend and a man sat opposite me on the tram looking hungover and ashamed. How did you come up with the concept behind One Night Stand? One Night Stand is my first released game, however I’ve been working on other projects alongside it, which I hope to release soon. After nearly five years, I decided to take the plunge and finally begin developing my own game. I worked on over 200 mobile indie games designing logos and icons, to giving art direction. I worked as a junior 3D artist at Kisky Netmedia, making 3D models for an iPhone app, before landing a job at Chillingo, a subsidiary of Electronic Arts, as a graphic designer. I never imagined when I was younger I could make my own video game, so I aimed to become a comic artist, story-boarder or animator.Īfter graduating with a first in Animation, I sought-after a stable job rather than working independently. I was always drawing comics, illustrating novels (even my school work), creating digital artwork, editing videos or building websites. I’ve been an artist ever since I was a child. Keen to learn more, Gamasutra caught up with Blundell to chat about her writing style and game dev processes. Its uniquely intimate portrayal of human interaction earned Blundell an Independent Games Festival nomination for Excellence in Narrative. Will you stay for the awkward morning coffee, escape as fast as you can, or perhaps even snoop around a stranger's room looking for clues? One Night Stand allows all that and more, letting you take the wheel and navigate through one of life's more awkward encounters time and time again. veteran artist Lucy Blundell, the game made waves thanks to its decidedly human approach to storytelling. Created by indie developer Kinmoku, a.k.a. One Night Stand is an intriguing interactive story that thrusts players into a "morning after" scenario and lets them decide how events unfold.














Play one night stand game